The blend. file is here:
DOWNLOAD
volume texture:
DOWNLOAD
glsl fragment shader: (might crash on ATI/AMD gpu`s. debugging in progress..)
DOWNLOAD
screenshots taken in BGE (click on the thumbnails to see them full-sized) :
different opacity values
simple sample dithering
link on first image is failing, should be..... http://1.bp.blogspot.com/-Ak2yRmLKVqg/TkAJKfpxqkI/AAAAAAAAAQA/qsrV9-DmylY/s1600/raycastingBGE.jpg ... i think...
ReplyDeleteHey thanks! fixed it.
ReplyDelete