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April 16, 2019

//and another year later

Not much has changed - still too lazy to post any update weekly, nor monthly.

Now when Blender Game Engine is officialy removed from Blender 2.8x and up, I amrevisiting my old BGE projects and concepts, polishing and adding comments and archiving them in a proper way. UPBGE is still actively developed and I occasionally use it for an art project or a prototype.


part 1 - volume rendering GLSL shader


part 2 - spherical penumbra shadows

part 3 - vertex shader shadows



next parts have lined up. here are some teasers:





https://www.shadertoy.com/view/tdlSRr


https://www.shadertoy.com/view/tdj3Ww

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//I`m Moving to Medium, as an experiment.
I will be transferring some of my old posts there too, but my blogspot stays as a backup, if i hate it and want to come back here.


3 comments:

  1. Hello Martin, Do you upload old projects to GoogleDrive?

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