//game dev log of martins upitis

April 21, 2019

//Medium

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I am moving to medium. https://medium.com/@martinsupitis I imported an older post and wrote a new one. It feels much easier to maintain and ...
2 comments:
April 16, 2019

//and another year later

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Not much has changed - still too lazy to post any update weekly, nor monthly. Now when Blender Game Engine is officialy removed from Blender...
4 comments:
January 8, 2018

Game worlds and Flat Earth theory

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OK, this is a fun one. I have other blog posts in progress, but idea struck me unprepred and I wrote this in record speed. So i`ve been...
5 comments:
November 5, 2017

2 years later

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Hi, all. So first of all - images in all of forums i`ve posted are gone - 404 I hosted all of the resources and images mostly on Dropbox, ...
6 comments:
January 6, 2015

//status update 05 & a sneak peek in 2015!

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My previous post was a bit more than a year ago... well the good thing is that since then I have a collected pile of projects and other stuf...
37 comments:
November 24, 2013

water/underwater & sky shader update #03

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Yep, I haven`t been very active blogger lately. I am very glad that company I am working for brought me to Amsterdam to Blender Conference ...
29 comments:
September 13, 2013

water/underwater & sky shader update #02

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I publish ed this quite a while ago, but found some time to post it here just now. This is an update video to one of my oldest projects...
18 comments:
May 15, 2013

image imperfections and Film Grain post process FX

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It`s been a while already since game studios try to replicate lens and film camera effects to enhance the visual fidelity for their games. M...
19 comments:
February 25, 2013

RGP day 15 - AI and a download link

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So, as promised, I am finally giving you something to play with. AI I have added a very basic AI steering system and obstacle avoidance b...
12 comments:
January 22, 2013

RGP day 10 - a bit of everything

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First post in 2013, and I feel it is going to be a great year :] I know it`s been a while, but I am working on the game again! It is actu...
11 comments:
November 16, 2012

BGE Candy - Area lights

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I have a new PC computer and this is a milestone for the development for BGE and my racing game. Finally I can to some more quality screen c...
19 comments:
October 29, 2012

RGP day 9 - physics

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So today I am doing something completely different I've done so far - the physics system. It is the next big challenge aside from the tr...
10 comments:
October 28, 2012

shader based cube environment mapping

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I present you a pure shader based cube environment mapping. It might be useful for those who, for whatever reason, does not have "sampl...
5 comments:
October 23, 2012

//status update 04 & RGP day 8

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Lots of good stuff has happened recently. I am waiting for my new custom laptop to get shipped from US, so finally I will be able to normall...
25 comments:
October 2, 2012

RGP day7

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so I've taken enough rest and today I am moving from "planning and preperation" to  "sketching and concepting" phase...
8 comments:
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