//game dev log of martins upitis
Showing posts with label
bokeh
.
Show all posts
Showing posts with label
bokeh
.
Show all posts
December 19, 2011
GLSL depth of field with bokeh v2.4
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here is a new update on the depth of field shader. changes: • again totally redone the depth of field calculation with 2 possible options:...
22 comments:
December 9, 2011
GLSL depth of field with bokeh v2.3
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This is a major update for my depth of field w. bokeh shader. I have added a python lens control file which gets focus distance from an obj...
3 comments:
November 22, 2011
GLSL depth of field with bokeh v2.1
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This is an update from the previous post on DoF bokeh shader. The main addition is an option of pentagonal shape bokeh. The technique is ha...
4 comments:
October 26, 2011
GLSL depth of field with bokeh v2
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This is my second attempt to create a depth of field shader with bokeh. the first one is here: http://artmartinsh.blogspot.com/2010/02/glsl...
7 comments:
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