//game dev log of martins upitis

Showing posts with label bokeh. Show all posts
Showing posts with label bokeh. Show all posts
December 19, 2011

GLSL depth of field with bokeh v2.4

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here is a new update on the depth of field shader. changes: • again totally redone the depth of field calculation with 2 possible options:...
22 comments:
December 9, 2011

GLSL depth of field with bokeh v2.3

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This is a major update for my depth of field w. bokeh shader. I have added a python lens control file which gets focus distance from an obj...
3 comments:
November 22, 2011

GLSL depth of field with bokeh v2.1

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This is an update from the previous post on DoF bokeh shader. The main addition is an option of pentagonal shape bokeh. The technique is ha...
4 comments:
October 26, 2011

GLSL depth of field with bokeh v2

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This is my second attempt to create a depth of field shader with bokeh. the first one is here: http://artmartinsh.blogspot.com/2010/02/glsl...
7 comments:
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