//game dev log of martins upitis
Showing posts with label
raycasting
.
Show all posts
Showing posts with label
raycasting
.
Show all posts
August 8, 2011
volume ray casting in BGE
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Hey, I got volumetric ray casting to work in Blender Game Engine. The shader is fully done in GLSL, including front&back face calculati...
2 comments:
June 11, 2011
GLSL raycasting volume clipping plane
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I received an email from the director of Center for Advanced Brain Imaging Chris Rorden, PhD , who asked some help regarding clipping plane...
2 comments:
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