//game dev log of martins upitis
Showing posts with label
volumetric
.
Show all posts
Showing posts with label
volumetric
.
Show all posts
September 13, 2013
water/underwater & sky shader update #02
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I publish ed this quite a while ago, but found some time to post it here just now. This is an update video to one of my oldest projects...
22 comments:
August 8, 2011
volume ray casting in BGE
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Hey, I got volumetric ray casting to work in Blender Game Engine. The shader is fully done in GLSL, including front&back face calculati...
2 comments:
June 11, 2011
GLSL raycasting volume clipping plane
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I received an email from the director of Center for Advanced Brain Imaging Chris Rorden, PhD , who asked some help regarding clipping plane...
2 comments:
May 18, 2011
Volumetric TimeLine
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This is an old project. Credit goes to Benoit Bolsee and Dalai Felinto for helping me. I recently realised that Toneburst has actually m...
2 comments:
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