May 2, 2011

Procedural Animation System video2

here is a second update to my 2D procedural bipedal locomotion system for BGE.
Added foot (spheres) for the character so now I got basic walk/run cycle. The correct knee position is not yet implemented. What i have here at the moment is just a bezier curve drawn from hip to foot. so the white stick figure is a rough visual representation of how it may look in the future when it`s done.

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