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May 4, 2011

Procedural Animation System video3 - IK

a third update for my 2D procedural bipedal locomotion system featuring Inverse Kinematics.
You can see that limbs don`t stretch anymore and animation looks a lot more natural now. Though at the moment the "walker" is oriented left only :P, and he walks now also backwards.
I will fix that.

2 comments:

  1. Holly cow :) That's really nice Martins.
    Have you considered to use the iTaSC solver?

    It's supposed to be faster and better for "dynamically plausible movements".

    Cheers,
    Dalai

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  2. Very interesting. Are you plan to post algorithm overview or maybe a tutorial?

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