past few months have been quite stressful, due new responsibilities. Hopefully I will resume working on my personal projects soon. Unfortunately the BGE AirRace project is dead, but I don't feel too bad about it. It has gave me new 3D models, ideas and shaders to share with. 2012 comes also with few new ideas which I have been working on past few days. Particularly interesting is a precedural volumetric planetary rendering engine. Right now it can render a planet in any size with only 12 triangles. I will write a separate topic about it.
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