Labels
- shaders (26)
- Blender (10)
- Racing game (10)
- BGE Candy (5)
- DoF (5)
- 3d models (4)
- bokeh (4)
- volumetric (4)
- platformer game (3)
- sky (3)
- BGE Air Race (2)
- SSAO (2)
- raycasting (2)
- status (2)
- WebGL (1)
- stereo 3D (1)
- tron (1)
- tutorials (1)
- webcam (1)
January 2, 2012
//status update 02
past few months have been quite stressful, due new responsibilities. Hopefully I will resume working on my personal projects soon. Unfortunately the BGE AirRace project is dead, but I don't feel too bad about it. It has gave me new 3D models, ideas and shaders to share with. 2012 comes also with few new ideas which I have been working on past few days. Particularly interesting is a precedural volumetric planetary rendering engine. Right now it can render a planet in any size with only 12 triangles. I will write a separate topic about it.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment