I am moving to medium.
https://medium.com/@martinsupitis
I imported an older post and wrote a new one. It feels much easier to maintain and write stories there.
Labels
- shaders (26)
- Blender (10)
- Racing game (10)
- BGE Candy (5)
- DoF (5)
- 3d models (4)
- bokeh (4)
- volumetric (4)
- platformer game (3)
- sky (3)
- BGE Air Race (2)
- SSAO (2)
- raycasting (2)
- status (2)
- WebGL (1)
- stereo 3D (1)
- tron (1)
- tutorials (1)
- webcam (1)
April 21, 2019
April 16, 2019
//and another year later
Not much has changed - still too lazy to post any update weekly, nor monthly.
Now when Blender Game Engine is officialy removed from Blender 2.8x and up, I amrevisiting my old BGE projects and concepts, polishing and adding comments and archiving them in a proper way. UPBGE is still actively developed and I occasionally use it for an art project or a prototype.
part 1 - volume rendering GLSL shader
part 2 - spherical penumbra shadows
part 3 - vertex shader shadows
next parts have lined up. here are some teasers:
https://www.shadertoy.com/view/tdlSRr
https://www.shadertoy.com/view/tdj3Ww
--------------
//I`m Moving to Medium, as an experiment.
I will be transferring some of my old posts there too, but my blogspot stays as a backup, if i hate it and want to come back here.
Now when Blender Game Engine is officialy removed from Blender 2.8x and up, I amrevisiting my old BGE projects and concepts, polishing and adding comments and archiving them in a proper way. UPBGE is still actively developed and I occasionally use it for an art project or a prototype.
part 1 - volume rendering GLSL shader
part 2 - spherical penumbra shadows
part 3 - vertex shader shadows
next parts have lined up. here are some teasers:
https://www.shadertoy.com/view/tdlSRr
https://www.shadertoy.com/view/tdj3Ww
--------------
//I`m Moving to Medium, as an experiment.
I will be transferring some of my old posts there too, but my blogspot stays as a backup, if i hate it and want to come back here.
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