//game dev log of martins upitis

June 13, 2011

The Muon Project

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in the september of 2010 I had an amazing opportunity to be in a Blender team with Dalai Felinto and Mike Pan , to work along the artist Me...
2 comments:
June 11, 2011

GLSL raycasting volume clipping plane

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I received an email from the director of Center for Advanced Brain Imaging Chris Rorden, PhD , who asked some help regarding clipping plane...
2 comments:
June 8, 2011

ROME "3 DREAMS OF BLACK"

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ROME "3 DREAMS OF BLACK" is an interactive film/music clip powered by WebGL The exciting part is that I got emailed by the lead ...
May 18, 2011

Volumetric TimeLine

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This is an old project. Credit goes to Benoit Bolsee and Dalai Felinto for helping me. I recently realised that Toneburst has actually m...
2 comments:
May 4, 2011

Procedural Animation System video3 - IK

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a third update for my 2D procedural bipedal locomotion system featuring Inverse Kinematics. You can see that limbs don`t stretch anymore and...
3 comments:
May 2, 2011

Procedural Animation System video2

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here is a second update to my 2D procedural bipedal locomotion system for BGE. Added foot (spheres) for the character so now I got basic wal...
May 1, 2011

first steps - 2D procedural bipedal locomotion

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I am doing a fully procedural animation system for a platformer game. Here you can see an early work in progress concept for foot placement....
April 12, 2011

realistic skin shader

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for about 2 weeks now I`ve been working on a human skin shader. As this is a paid job for medical simulation, it has to look as close as pos...
3 comments:
April 6, 2011

webcam head tracking using FaceAPI

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FaceAPI is a real-time head-tracking engine which uses webcam input to acquire 3D position and orientation coordinates per frame of video. ...
6 comments:
March 10, 2011

GLSL 8x8 Bayer matrix dithering

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and here is 8x8 Bayer matrix dithering based on this paper: http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT // Ordered dithering a...
March 9, 2011

GLSL dithering

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looking at previous post (crosshatch), it inspired me to take a deeper look into dithering algorithms. http://en.wikipedia.org/wiki/Ditherin...
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crosshatch shader

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found a nice crosshatch shader http://learningwebgl.com/blog/?p=2858 //Source //http://learningwebgl.com/blog/?p=2858 uniform sampler2D bg...

hello world!

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There is forming a real mess on my hard drive, so I am gonna use this blog as a sorted archive of game development stuff. hopefully..
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