//game dev log of martins upitis
June 13, 2011
The Muon Project
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in the september of 2010 I had an amazing opportunity to be in a Blender team with Dalai Felinto and Mike Pan , to work along the artist Me...
2 comments:
June 11, 2011
GLSL raycasting volume clipping plane
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I received an email from the director of Center for Advanced Brain Imaging Chris Rorden, PhD , who asked some help regarding clipping plane...
2 comments:
June 8, 2011
ROME "3 DREAMS OF BLACK"
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ROME "3 DREAMS OF BLACK" is an interactive film/music clip powered by WebGL The exciting part is that I got emailed by the lead ...
May 18, 2011
Volumetric TimeLine
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This is an old project. Credit goes to Benoit Bolsee and Dalai Felinto for helping me. I recently realised that Toneburst has actually m...
2 comments:
May 4, 2011
Procedural Animation System video3 - IK
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a third update for my 2D procedural bipedal locomotion system featuring Inverse Kinematics. You can see that limbs don`t stretch anymore and...
3 comments:
May 2, 2011
Procedural Animation System video2
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here is a second update to my 2D procedural bipedal locomotion system for BGE. Added foot (spheres) for the character so now I got basic wal...
May 1, 2011
first steps - 2D procedural bipedal locomotion
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I am doing a fully procedural animation system for a platformer game. Here you can see an early work in progress concept for foot placement....
April 12, 2011
realistic skin shader
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for about 2 weeks now I`ve been working on a human skin shader. As this is a paid job for medical simulation, it has to look as close as pos...
3 comments:
April 6, 2011
webcam head tracking using FaceAPI
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FaceAPI is a real-time head-tracking engine which uses webcam input to acquire 3D position and orientation coordinates per frame of video. ...
6 comments:
March 10, 2011
GLSL 8x8 Bayer matrix dithering
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and here is 8x8 Bayer matrix dithering based on this paper: http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT // Ordered dithering a...
March 9, 2011
GLSL dithering
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looking at previous post (crosshatch), it inspired me to take a deeper look into dithering algorithms. http://en.wikipedia.org/wiki/Ditherin...
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crosshatch shader
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found a nice crosshatch shader http://learningwebgl.com/blog/?p=2858 //Source //http://learningwebgl.com/blog/?p=2858 uniform sampler2D bg...
hello world!
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There is forming a real mess on my hard drive, so I am gonna use this blog as a sorted archive of game development stuff. hopefully..
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