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April 12, 2011

realistic skin shader

for about 2 weeks now I`ve been working on a human skin shader. As this is a paid job for medical simulation, it has to look as close as possible to real life. Though as this is a paid job it means that there will not be free code sample here yet. Shader consists of simple math so it runs really fast.

Features:

- Widely customizable (could be used for any material)
- Tangent-space normal mapping
- Supports up to 8 lights (OpenGL has 8 light limit)
- Spherical Harmonics lighting
- Advanced specular reflections with fresnel ramp

screenshots:





standart phong shading for comparison:

3 comments:

  1. Very realistic. Hope to see the work behind it sometime :)

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  2. Any chance you will release the source soon?

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  3. ARGH! I need to have this!!! Would be lovely to have a tutorial, or a blend file to look at.. anything! I've spent hours scouring the interwebs for this!

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