a third update for my 2D procedural bipedal locomotion system featuring Inverse Kinematics.
You can see that limbs don`t stretch anymore and animation looks a lot more natural now. Though at the moment the "walker" is oriented left only :P, and he walks now also backwards.
I will fix that.
Holly cow :) That's really nice Martins.
ReplyDeleteHave you considered to use the iTaSC solver?
It's supposed to be faster and better for "dynamically plausible movements".
Cheers,
Dalai
Very interesting. Are you plan to post algorithm overview or maybe a tutorial?
ReplyDeleteCould you possibly do some kind of tutorial on this? Theres not very much information and all your dripboxlinks are dead so theres notheres nothing to study.
ReplyDelete