Few years ago I ported HLSL Cubic Lens Distortion shader made by a really nice guy François Tarlier. I slightly modified it, but the algorithm basically is the same one used in SynthEyes.
I encourage to visit François homepage and blog for Blender, AfterFX, compositing, VFX and mathcmoving related stuff. He is a former Environment and VFX artist at Ubisoft hehe.
Here are few screenshots of the shader in action:
undistorted:
distorted w chromatic abberration and slight blurring at edges:
lens distortion & my BPCEM reflection scene:
a screenshot in my real-time snowflake growth demo with lens distortion shader applied:
more info about the snowflake project HERE
download link to snowflake demo blend (for Blender 2.5x & 2.6x):
HERE
download link to blend file for lens distortion demo (for Blender 2.5x & 2.6x):
HERE
controls: mouse&WASD - camera movement
1 - disables the filter
2 - enables the filter
glsl fragment shader:
http://dl.dropbox.com/u/11542084/lens_distortion
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